/** * Content that lived inside the legacy site's page code rather than in data * files, extracted by hand once. Every entry names where it came from: * a legacy file, or Greg's own answers during the 2026-10-11 redesign. Nothing * here is invented; anything not known yet is left out or kept unpublished. */ export const MIGRATED_ON = "2026-10-11"; // ---------------------------------------------------------------- Site /** legacy/src/lib/site.ts, legacy/src/pages/about.astro, legacy/src/lib/archidekt.ts */ export const site = { title: "Site settings", name: "Greg Kilmer", tagline: "Developer. Maker. Storyteller.", lockup: "Web Development · a Patiun LLC company", location: "Philadelphia, PA", socials: [ { label: "GitHub", handle: "Patiun", url: "https://github.com/patiun" }, { label: "LinkedIn", handle: "Gregory Kilmer", url: "https://www.linkedin.com/in/gregory-kilmer-36646bb5/" }, { label: "Archidekt", handle: "Patiun", url: "https://archidekt.com/search/decks?ownerUsername=Patiun" }, ], footer: "Built with intention. Powered by caffeine.", }; /** The status log's kinds. Icons are mdi names until the brand icon set lands. */ export const statusKinds = [ { label: "Reading", icon: "book-open-variant", page: "/library" }, { label: "Listening", icon: "headphones", page: "/library" }, { label: "Watching", icon: "television-classic", page: "/library" }, { label: "Playing", icon: "gamepad-variant", page: "/library" }, { label: "Running", icon: "dice-multiple", page: "/tabletop" }, { label: "Making", icon: "hammer-wrench", page: "/workshop" }, { label: "Learning", icon: "school", page: "/workshop" }, ]; // ---------------------------------------------------------------- Pages /** Written introductions, verbatim from the legacy pages. */ export const pages = [ { title: "Landing", page: "/", publish: true, body: "I build things with code during the day and with resin, plastic, and imagination at night. I lead cloud and mobile development at Implico Inc., run D&D campaigns that span years, and fill my shelves with Brandon Sanderson novels, custom dice, and board games. This is the place where all of those worlds meet.", source: "legacy/src/pages/index.astro", }, { title: "About me", page: "/about", publish: true, quickFacts: [ { icon: "map-marker", text: "Philadelphia, PA" }, { icon: "briefcase", text: "BTP, Cloud, and Mobile App Lead at Implico Inc." }, { icon: "dog", text: "Dog dad to Kashi the mini dachshund" }, { icon: "dice-multiple", text: "Running D&D & Daggerheart campaigns" }, { icon: "book-open-variant", text: "Currently tandem reading: Heir of Fire and Tower of Dawn by Sarah J. Maas" }, { icon: "tea", text: "Fueled by loose-leaf Chinese tea and Mountain Dew" }, ], body: `I am Greg: a software developer and technical team lead based in Philadelphia who spends his free time running tabletop RPGs, making resin dice and custom cards, 3D printing anything I can, and reading his way through fantasy series at an alarming rate. I live with my partner Krystina, our mini dachshund Kashi, and more board games than any reasonable apartment should hold. ## The longer arc I grew up loving books and games, and not much has changed. Technology pulled me into a career building cloud and mobile applications, but I never stopped collecting dice, designing campaigns, or losing weekends to Sanderson reads. I am currently expanding into SAP's Business Technology Platform, exploring AI and machine learning, and trying to convince my group that yes, we can fit one more board game into game night. I believe the best work happens when curiosity isn't compartmentalized. The same system-thinking that makes a good developer makes a good gamemaster. The patience that produces a clean resin cast is the same patience that debugs a stubborn deployment. This site is where I don't have to pretend those things are separate.`, source: "legacy/src/pages/about.astro", }, { title: "Workshop", page: "/workshop", publish: true, lede: "A magnet for super glue and nice cardboard.", body: `Making is part of me. Ever since I can remember, I had been dreaming of making inventions and things from cardboard and clay. I took things apart to see how they worked, and rarely got them back together. But now I have the tools and the skills to take ideas from my imagination and physically produce them. I cast resin dice using pressure pots and custom molds, print miniatures and props on my Elegoo Mars 4 (resin) and Bambu Labs P1S (FDM), and generally fill my workspace with projects-in-progress. I make beautiful cards as gifts and even make proxy mockups of trading cards to enjoy games casually. There's something deeply satisfying about taking raw material through a process and holding the finished piece, whether that's a perfect polyhedral set or a hook that fits just right in that weird spot in the bathroom. The ability to blend my technical skills and my creative impulses into tangible objects is a fantasy come true my child self only dreamed of.`, source: "legacy/src/pages/interests/making.astro", }, { title: "Tabletop", page: "/tabletop", publish: true, lede: "Long-running D&D and Daggerheart campaigns on Foundry VTT, the MCDM Crows playtest, and a growing board game collection.", body: `I love playing tabletop games from trading card games to role-playing games. I run Dungeons & Dragons and Daggerheart campaigns that span years of real-time play, maintaining worlds, NPCs, and narrative threads that my players remember years later. I host everything on Foundry VTT, which lets me build the kind of dynamic, visually rich experiences that keep players invested session after session and lets me flex my technical skills. I also love board games, from strategy to social deduction. My collection is growing, and I enjoy hosting game nights with friends. I have a particular fondness for games that challenge players to think critically and creatively, and I appreciate the social aspect of gaming as much as the gameplay itself. Although, I do love the ability to play some of the engine building and deck-building games solo. Spirit Island and Wyrmspan have been my favorites lately, and I am always on the lookout for new games to add to my collection. Trading card games are where my collecting, deckbuilding, and making instincts all collide. I primarily play Magic: The Gathering, mostly Commander (Elder Dragon Highlander), where a hundred cards becomes a personal expression and the brewing never really ends. But I keep a hand in the Pokémon TCG, and I'm watching Riftbound and the new Gundam card game closely. If it has nice cardboard, pretty art, and a decision tree, I'm interested. The hobby overlaps the rest of the fun wing: the same workshop that produces resin dice and 3D prints also turns out proxies, tokens, and deckboxes and more. And the deckbuilding itch is a close relation of the RPG character-builder in me. Optimizing a list tells a story about how I want to play and the theme I build the deck around.`, source: "legacy/src/pages/interests/ttrpgs.astro, legacy/src/pages/interests/tcgs.astro", }, { title: "Video games", page: "/library", publish: false, tags: ["legacy text"], body: `Gaming has always been a passion in my life. I span console generations from the Sega Genesis to the modern era. I play mainly with a PlayStation 5, Nintendo Switch 2, and a Steam library that has gotten politely out of hand. I'm particularly drawn to RPGs, strategy games, and anything with a creature to tame or a deeply layered world to explore. But a good game loop will get me sucked in harder than the sunk cost fallacy of a League of Legends streak. I love to play with friends, but have found myself leaning more towards single-player experiences. Someone should have told younger me that scheduling would be the final boss! ## Platforms - **PlayStation 5.** Mainly for single player and exclusives. - **Nintendo Switch / Switch 2.** Handheld and docked. Pokemon, Mario, and many other Nintendo and indie gems. - **Steam.** The primary game library. Strategy, RPGs, Adventure, oh my! And an ever-growing backlog. ## Favorite genres - **RPGs (Western & JRPG).** Character progression and stories I can live in for 100+ hours and then turn around and do it again. - **Creature Collecting.** If I can catch, train, or befriend a roster, I'm sold. - **Strategy & Tactics.** Turn-based puzzles and tactical challenges where the right plan is oh so rewarding. - **Building & Crafting.** Give me a grid, resources, and a goal, and watch the evening vanish. - **Automation.** Optimizing a production line until its perfect is my zen. - **Open-world Exploration.** The map IS the point. I will try to climb every mountain and I will check every waterfall for treasure. - **Indie Darlings.** The small, weird, passionate projects that punch far above their size.`, source: "legacy/src/pages/interests/gaming.astro", }, { title: "Pokémon", page: "/library", publish: false, tags: ["legacy text"], body: `Pokémon has been a lifelong obsession. From Red and Blue on the original Game Boy to modern competitive formats, I've followed the franchise through every generation. My favorite? Metagross, the iron leg Pokémon. Steel/Psychic, beautiful design, absolutely devastating in battle. No further questions.`, source: "legacy/src/pages/interests/pokemon.astro", }, ]; // ---------------------------------------------------------------- Workshop /** Greg's workspace description, 2026-10-11 redesign interview. */ export const stations = [ { title: "Print station", where: "Work counter and filament wall", goodFor: "Deck boxes, terrain, props", order: 1 }, { title: "Print and cut desk", where: "The smaller desk", goodFor: "Proxy cards, stickers, decals", order: 2 }, { title: "Main desk", where: "Monitors plus a large cutting mat", goodFor: "Card finishing, leatherwork soon", order: 3 }, { title: "Fume hood", where: "Custom built for resin", goodFor: "Minis, dice, rings", order: 4 }, ]; /** Blurbs from legacy/src/pages/interests/making.astro; placement from the interview. */ export const tools = [ { title: "Bambu Labs P1S", kind: "printer", station: "Print station", blurb: "FDM 3D printer. Functional prints, terrain pieces, and larger prototypes." }, { title: "Filament wall", kind: "material", station: "Print station" }, { title: "Epson 8500", kind: "printer", station: "Print and cut desk" }, { title: "Silhouette Cameo 5a", kind: "cutter", station: "Print and cut desk", blurb: "Multi material cutting machine. Silly stickers, custom vinyl decals, and custom/proxy TCG cards." }, { title: "Cutting mat", kind: "finishing", station: "Main desk" }, { title: "Elegoo Mars 4", kind: "printer", station: "Fume hood", blurb: "Resin 3D printer. Miniatures, terrain, and high-detail props." }, { title: "Pressure pot", kind: "casting", station: "Fume hood" }, { title: "Dice molds", kind: "casting", station: "Fume hood" }, ] as const; /** Crafts and statuses from the interview; the resin blurb from making.astro. */ export const crafts = [ { title: "Resin", status: "Practicing", station: "Fume hood", tools: ["Pressure pot", "Dice molds"], blurb: "Custom molds, pressure pot curing, pigment experimentation. Producing dice sets for personal use and gifts." }, { title: "3D printing", status: "Practicing", station: "Print station", tools: ["Bambu Labs P1S", "Elegoo Mars 4", "Filament wall"] }, { title: "Cards and decals", status: "Practicing", station: "Print and cut desk", tools: ["Silhouette Cameo 5a", "Epson 8500"] }, { title: "Paper and bookbinding", status: "Learning" }, { title: "Leather", status: "Getting into", station: "Main desk", tools: ["Cutting mat"] }, { title: "Props and gifts", status: "Practicing" }, ] as const; /** The legacy gallery (making.astro) with its captions, plus the sword rack from the interview. */ export const makes = [ { title: "Teal and gold leaf dice", craft: "Resin", photo: "/images/making-resin.jpg", blurb: "Resin dice set, teal with gold leaf inclusions." }, { title: "Golden moss dice", craft: "Resin", photo: "/images/dice_golden_moss.jpg", blurb: "Resin dice set, a moss-like pattern with gold lettering." }, { title: "Scarlet dice", craft: "Resin", photo: "/images/dice_scarlet.jpg", blurb: "Resin dice set, scarlet with gold lettering." }, { title: "Galaxy dice", craft: "Resin", photo: "/images/dice_galaxy.jpg", blurb: "Resin dice set, a dark galaxy pattern with gold powder swirls." }, { title: "Seastone dice", craft: "Resin", photo: "/images/dice_seastone.jpg", publish: false }, { title: "Resin and painted rings", craft: "Resin", photo: "/images/resin_rings.jpg" }, { title: "Miniature", craft: "3D printing", photo: "/images/minis.jpg", blurb: "3D printed miniature." }, { title: "Deck boxes", craft: "3D printing", photo: "/images/deckboxes.jpg", blurb: "Design by @Iceenchanted on MakerWorld." }, { title: "Kynaios and Tiro proxies", craft: "Cards and decals", photo: "/images/proxies.jpg", blurb: "Proxy cards for my Kynaios and Tiro deck.", links: ["Kynaios and Tiro"] }, { title: "Foil proxies", craft: "Cards and decals", photo: "/images/proxies2.jpg", blurb: "Successful foil proxies for Magic." }, { title: "Christmas gifts for family", craft: "Props and gifts", photo: "/images/xmasgifts.jpg", blurb: "CS:GO cases, Nightblood, a Runescape helmet and ACOTAR drawers." }, // The sword rack, 3D printed (interview, round 1) { title: "Nightblood", craft: "3D printing", blurb: "From the Cosmere.", tags: ["sword rack"] }, { title: "Ronin lightsaber", craft: "3D printing", blurb: "From Star Wars Visions.", tags: ["sword rack"] }, { title: "Wado Ichimonji", craft: "3D printing", blurb: "Zoro's blade, One Piece.", tags: ["sword rack"] }, { title: "Enma", craft: "3D printing", blurb: "Zoro's blade, One Piece.", tags: ["sword rack"] }, { title: "Sandai Kitetsu", craft: "3D printing", blurb: "Zoro's blade, One Piece.", tags: ["sword rack"] }, { title: "Shusui", craft: "3D printing", blurb: "Zoro's blade, One Piece.", tags: ["sword rack"] }, { title: "Tensa Zangetsu", craft: "3D printing", blurb: "Ichigo's blade, Bleach.", tags: ["sword rack"] }, { title: "Tanjiro's Nichirin blade", craft: "3D printing", blurb: "Tanjiro's final blade, Demon Slayer.", tags: ["sword rack"] }, ]; // ---------------------------------------------------------------- Tabletop /** Blurbs from legacy/src/pages/interests/ttrpgs.astro; states from the interview. */ export const systems = [ { title: "Dungeons & Dragons", state: "running", blurb: "Lately 5th Edition. Long-running campaigns on and off Foundry VTT. Focus on rich worldbuilding, meaningful NPC relationships, and player-driven narrative." }, { title: "Daggerheart", state: "running", blurb: "Darrington Press's dice-building RPG. Currently running a campaign and exploring how its mechanics create different story rhythms than D&D." }, { title: "Cypher System", state: "played", blurb: "Monte Cook's narrative-focused system. Played a few one-shots and short form campaigns." }, { title: "Draw Steel", state: "want to run", blurb: "MCDM's fantasy tactical cinematic combat game. Interested in running it when I get a chance." }, { title: "Blades in the Dark", state: "want to play", blurb: "A gritty, cinematic system for heists and criminal enterprises. Interested in playing short campaigns in it one day." }, { title: "Avatar Legends", state: "want to try", blurb: "A narrative-focused system set in the world of Avatar. Interested in exploring bending mechanics and character-driven stories." }, ] as const; /** * The campaigns are real, but their names and schedules are not known yet, * so the D&D and Daggerheart ones stay unpublished until Greg fills them in. */ export const campaigns = [ { title: "D&D campaign", system: "Dungeons & Dragons", status: "active", platform: "Foundry VTT", publish: false, body: "Name, schedule and a one-line status to fill in before publishing." }, { title: "Daggerheart campaign", system: "Daggerheart", status: "active", platform: "Foundry VTT", publish: false, body: "Name, schedule and a one-line status to fill in before publishing." }, { title: "MCDM Crows playtest", status: "playtest", publish: true }, ] as const; /** Blurbs from legacy/src/pages/interests/tcgs.astro; stances and Flesh and Blood from the interview. */ export const cardGames = [ { title: "Magic: The Gathering", stance: "Main event", blurb: "Mostly Commander (EDH), with a deckbuilding obsession that Archidekt enables far too well." }, { title: "Pokémon TCG", stance: "Collecting", blurb: "Collector energy and casual play. Beautiful art pulls, deck drafts, and a soft spot for Steel/Psychic. Mostly on Pocket TCG." }, { title: "Flesh and Blood", stance: "Getting into" }, { title: "Riftbound", stance: "Exploring", blurb: "Riot's League of Legends TCG. A new game with a lot of potential. Interested in exploring deckbuilding and the evolving meta." }, { title: "Gundam Card Game", stance: "Watching", blurb: "Bandai's Gundam TCG. A new game with a lot of potential. Interested in how some of the figures will come into play with the other table top pieces for this entry." }, ] as const; /** The deck behind the legacy proxy photo. Its Archidekt id gets filled in by the sync. */ export const decks = [{ title: "Kynaios and Tiro", game: "Magic: The Gathering", format: "Commander", favorite: true }]; /** "Spirit Island and Wyrmspan have been my favorites lately" (ttrpgs.astro). */ export const favoriteBoardGames = ["Spirit Island", "Wyrmspan"]; // ---------------------------------------------------------------- Resume /** legacy/src/components/professional/SkillGrid.astro */ export const skills = { core: [ "Cloud Architecture & Development", "Mobile Application Development", "SAP Business Technology Platform (BTP)", "Team Leadership & Technical Mentorship", "Cross-functional Communication", ], learning: [ "SAP BTP deep-dive (active expansion)", "Cutting edge AI-powered development tooling", "Advanced automation and workflow engineering", ], stack: [ { label: "Languages", items: ["JavaScript", "TypeScript", "Java", "Python", "C#", "C", "SQL", "HTML", "CSS"] }, { label: "Frameworks", items: ["React", "Vue", "Astro", "Flask"] }, { label: "Cloud Platforms", items: ["SAP BTP", "Google Cloud Platform", "AWS"] }, { label: "Tools", items: ["PostgreSQL", "VSCode", "Unity", "XCode", "Android Studio", "Git", "Gitea", "CI/CD pipelines"] }, { label: "AI/ML", items: ["Machine learning frameworks", "LLM integration", "Claude Code", "Hermes", "OpenClaw"] }, ], }; /** legacy/src/components/professional/EducationHistory.astro and Certifications.astro */ export const education = { degrees: [ { credential: "B.S., Computer Science", institution: "Drexel University", period: "2014 – 2018", detail: "Foundational coursework in software engineering, algorithms, and systems. Focuses in AI and human-computer interaction.", }, ], certifications: [{ name: "Planet 9 Development", issuer: "Neptune", year: "2019", status: "Active" as const }], }; /** Employer and facts for the legacy projects; facts from the Implico and Cosmos entries. */ export const caseStudies: Record = { "carrier-connect": { employer: "Implico Inc.", facts: [{ label: "Active users", value: "1,000+" }, { label: "Companies", value: "100" }] }, "driver-app": { employer: "Implico Inc." }, "cosmos-homelab": { facts: [{ label: "AI agents", value: "17" }] }, "placeholder-project": {}, }; // ---------------------------------------------------------------- Store /** Lines Greg named on 2026-10-11 that are not made yet; kept unpublished. */ export const futureLines = [ { title: "Book-bound journals", category: "Paper" }, { title: "Field notes journals", category: "Paper" }, { title: "Leather bracelets", category: "Leather" }, { title: "Journal folios", category: "Leather" }, { title: "Card holders", category: "Leather" }, ] as const;