This commit is contained in:
Greg Kilmer
2026-07-06 22:35:23 -04:00
parent 6c50217bc6
commit 64f33c1ef5
10 changed files with 581 additions and 0 deletions
+11
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@@ -54,6 +54,17 @@ const interests = [
"Resin dice in a pressure pot, fun and functional prints on the P1s, custom TCG proxies and decks. Passion and utility.",
image: "/images/making-resin.jpg",
alt: "Polyhedral dice on a dark bag",
},
{
href: "/interests/tcgs",
icon: "cards",
title: "Trading Card Games",
tagline:
"Cardboard, deckbuilding, and the eternal question: one more pack?",
blurb:
"Magic: The Gathering Commander decks, Pokémon collecting, Riftbound, and the Gundam card game. Plus the proxies and props I make to play them.",
image: "/images/cards.jpg",
alt: "Trading cards and dice on a playmat",
} /*
{
href: '/interests/pokemon',
+6
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@@ -56,6 +56,12 @@ const related = [
icon: "book-open-page-variant",
blurb: "Displays and props for the stories I love.",
},
{
href: "/interests/tcgs",
title: "Trading Card Games",
icon: "cards",
blurb: "Proxies, tokens, and props are the TCG side of the workshop.",
},
];
---
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@@ -0,0 +1,231 @@
---
/**
* tcgs.astro — Trading Card Games
* ---------------------------------------------------------------------------
* Per-interest template. Sections: overview narrative, the games I play
* (MTG, Pokémon, Riftbound, Gundam), Magic: The Gathering decks pulled live
* from Archidekt, and proxy making. Related links to Tabletop and Making.
*/
import BaseLayout from "@layouts/BaseLayout.astro";
import Reveal from "@components/motion/Reveal.astro";
import InterestHero from "@components/layout/InterestHero.astro";
import InterestCard from "@components/cards/InterestCard.astro";
import DeckCard from "@components/cards/DeckCard.astro";
import SectionHeader from "@components/layout/SectionHeader.astro";
import RelatedInterests from "@components/layout/RelatedInterests.astro";
import Placeholder from "@components/layout/Placeholder.astro";
import Icon from "@components/Icon.astro";
import {
getDecks,
archidektSearchUrl,
ARCHIDEKT_USERNAME,
} from "@lib/archidekt";
const games = [
{
icon: "cards-playing",
title: "Magic: The Gathering",
body: "The main event. Mostly Commander (EDH), with a deckbuilding obsession that Archidekt enables far too well.",
},
{
icon: "pokeball",
title: "Pokémon TCG",
body: "Collector energy and casual play. Beautiful art pulls, deck drafts, and a soft spot for Steel/Psychic. Mostly on Pocket TCG.",
},
{
icon: "sword-cross",
title: "Riftbound",
body: "Riot's League of Legends TCG. A new game with a lot of potential. Interested in exploring deckbuilding and the evolving meta.",
},
{
icon: "robot",
title: "Gundam Card Game",
body: "Bandai's Gundam TCG. A new game with a lot of potential. Interested in how some of the figures will come into play with the other table top pieces for this entry.",
},
];
const proxy = [
{
icon: "content-cut",
title: "Proxy TCG cards",
body: "Designing and cutting proxy cards on the Silhouette Cameo 5a for casual play",
},
{
icon: "scissors-cutting",
title: "Custom stickers & decals",
body: "Vinyl cut for sleeves, playmats, and storage — life counters, clan badges, and the occasional silly sticker.",
},
{
icon: "diamond-stone",
title: "Tokens & counters",
body: "Resin-cast tokens, +1/+1 counters, and commander damage trackers cast in the pressure pot.",
},
{
icon: "printer-3d-nozzle",
title: "3D-printed props",
body: "Life counters, dice towers, deck boxes, and display stands off.",
},
];
const related = [
{
href: "/interests/ttrpgs",
title: "TTRPGs & Tabletop",
icon: "dice-multiple",
blurb: "Cards and dice share the same shelf and the same table.",
},
{
href: "/interests/making",
title: "Making & Creating",
icon: "palette",
blurb: "Proxies, tokens, and props are the TCG side of the workshop.",
},
];
// Live Archidekt decks (server-side, cached ~1h, never throws).
const decks = await getDecks();
const decksHref = archidektSearchUrl();
---
<BaseLayout
surface="interest"
title="Trading Card Games"
description="Magic: The Gathering Commander decks, Pokémon collecting, Riftbound, and the Gundam card game. Plus the proxies, tokens, and props I make to play them."
>
<InterestHero
icon="cards"
title="Trading Card Games"
tagline="Cardboard, deckbuilding, and the eternal question: one more pack?"
image="/images/cards.jpg"
imageAlt="Trading cards and dice on a playmat"
/>
<div class="container-prose flex flex-col gap-20 py-12 sm:py-16">
{/* Overview */}
<section
class="flex flex-col gap-5 text-lg leading-relaxed"
style="color: var(--color-text-muted);"
>
<Reveal
><p>
Trading card games are where my collecting, deckbuilding, and making
instincts all collide. I primarily play Magic: The Gathering, mostly
Commander (Elder Dragon Highlander), where a hundred cards becomes a
personal expression and the brewing never really ends. But I keep a
hand in the Pokémon TCG, and I'm watching Riftbound and the new Gundam
card game closely. If it has nice cardboard, pretty art, and a
decision tree, I'm interested.
</p></Reveal
>
<Reveal delay={80}
><p>
The hobby overlaps the rest of the fun wing: the same workshop that
produces resin dice and 3D prints also turns out proxies, tokens, and
deckboxes and more. And the deckbuilding itch is a close relation of
the RPG character-builder in me. Optimizing a list tells a story about
how I want to play and the theme I build the deck around.
</p></Reveal
>
</section>
{/* The games I play */}
<section class="flex flex-col gap-6">
<Reveal
><SectionHeader
kicker="Collection"
icon="cards-outline"
title="The games I play"
/></Reveal
>
<div class="grid gap-5 sm:grid-cols-2 lg:grid-cols-2">
{
games.map((g, i) => (
<Reveal delay={i * 70}>
<InterestCard icon={g.icon} title={g.title}>
{g.body}
</InterestCard>
</Reveal>
))
}
</div>
</section>
{/* Magic: The Gathering decks (live from Archidekt) */}
<section class="flex flex-col gap-6">
<Reveal>
<div class="flex flex-wrap items-end justify-between gap-4">
<SectionHeader kicker="Magic" icon="magic-staff" title="MTG decks" />
<a
href={decksHref}
target="_blank"
rel="noopener noreferrer"
class="inline-flex items-center gap-1.5 text-sm transition-colors hover:underline"
style="color: var(--color-accent);"
>
Manage on Archidekt
<Icon name="open-in-new" class="h-4 w-4" />
</a>
</div>
</Reveal>
<Reveal delay={40}>
<p class="text-sm" style="color: var(--color-text-muted);">
Pulled live from my Archidekt account ({ARCHIDEKT_USERNAME}). Newest
decks first; click a card to open it.
</p>
</Reveal>
{
decks.length > 0 ? (
<div class="grid gap-5 sm:grid-cols-2 lg:grid-cols-3">
{decks
.slice()
.sort((a, b) => +new Date(b.updatedAt) - +new Date(a.updatedAt))
.map((d, i) => (
<Reveal delay={Math.min(i * 50, 400)}>
<DeckCard
name={d.name}
href={d.href}
featured={d.featured}
colors={d.colors}
size={d.size}
formatLabel={d.formatLabel}
updatedAt={d.updatedAt}
/>
</Reveal>
))}
</div>
) : (
<Reveal delay={80}>
<Placeholder
label="Archidekt decks"
hint={`Couldn't reach Archidekt right now. View the full list at ${decksHref}.`}
/>
</Reveal>
)
}
</section>
{/* Proxy making */}
<section class="flex flex-col gap-6">
<Reveal
><SectionHeader
kicker="Workshop"
icon="auto-fix"
title="Proxy making & printed props"
/></Reveal
>
<div class="grid gap-5 sm:grid-cols-2 lg:grid-cols-2">
{
proxy.map((p, i) => (
<Reveal delay={i * 70}>
<InterestCard icon={p.icon} title={p.title}>
{p.body}
</InterestCard>
</Reveal>
))
}
</div>
</section>
<RelatedInterests items={related} />
</div>
</BaseLayout>
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@@ -67,6 +67,12 @@ const related = [
icon: "gamepad-variant",
blurb: "Digital RPGs as another expression of the same impulse.",
},
{
href: "/interests/tcgs",
title: "Trading Card Games",
icon: "cards",
blurb: "Cards and dice share the same shelf — and the same table.",
},
];
---